1)The Tetrad
The story is going to based off of Aztec history. The Aztecs are invading a small village which causes the main character to evade them by boat. In his trials to evade they wreck the boat and he alone is washed up on shore to survive. Now he must survive and climb a mountain with many obstacles to seek the answers about his past. The technology for our game is unreal engine, blender and audacity. Unreal engine used to do the blueprint and landscape to make up the assets. Blender used to do the character model, weapon model and animation. The art for our game is mesoamerican Aztec style art.The main mechanics of the game will be a system where you can gather items and use them. There will be items placed throughout the map that will be essential to find to keep moving forward. Another important mechanic will be the health of the character because this is a survival game.
2) Balance
We want to build a well-balanced game. In our game, there are two important thing to do. First, you should gather items to make you alive. There are two energy bar to show how hungry you are, and how thirsty you are. Also we are trying to do a physical power bar, that means you will tired and only walking after you running for a long time. Second, you need to pass 3 levels to survive from the island. We set 3 levels in our game, beach, tree, and fire.You need beat enemies and finish some task to pass to next level.
3) Emergent properties
I think that our main emergent properties will be related to 3 energy bars system, because every decision of the player will have an impact in his energy. In the game, player will gather different weapons to deal with different enemies.
4) Interest curves
At the beginning of the game, the player will find he is alone on the beach of an island. And the system will give him information what the player should do in the game. As the story goes and the player advance to passes the 3 levels and survive from the island. In the 3 levels, there are different environment and different enemies, also player will gather different weapons. That will make player keep playing the game till the end.
5) Like and dislike
I like our game because I never take part into creating a game. That makes me so exciting. Everything in this game is from our ideas, and we build it by ourselves, I cant believe I can create a game. I'm expecting to play our game.
For next week, I will finish the weapon model, and I will try to do different character models with different weapons.